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- #include "stdafx.h"
-
- cScenery *scenery_back1 = 0, *scenery_back1_belowscreen = 0, *scenery_back1_abovescreen = 0,
- *scenery_back2 = 0, *scenery_back2_belowscreen = 0, *scenery_back2_abovescreen = 0,
- *scenery_game1 = 0, *scenery_game1_belowscreen = 0, *scenery_game1_abovescreen = 0,
- *scenery_game2 = 0, *scenery_game2_belowscreen = 0, *scenery_game2_abovescreen = 0,
- *scenery_game3 = 0, *scenery_game3_belowscreen = 0, *scenery_game3_abovescreen = 0;
-
- cScenery::cScenery(int _x, int _y, cProperties *_orig, char *startseq)
- : cGameObject(_orig)
- {
- ASSERT (orig->objtype != 0);
-
- set_surface(*orig->objtype->surface);
-
- add_end((cList **)orig->objtype->onscreen);
-
- set_sequence(startseq, TRUE);
-
- set_position(_x, _y);
- }
-
-